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Social Casino Workshops

Technical roles
at Noltrona

We build workshop programmes and internal tooling around browser-based social casino mechanics. The people we hire write real code, work with probability models, and care about system correctness over surface-level polish.

Noltrona technical workspace showing game systems development environment

Who we look for

Most positions require at least 3 years working on game logic, numerical systems, or interactive browser applications. We read code before CVs.

Workshop participants working through game algorithm exercises

What the work looks like day-to-day

Sessions run in 4-hour blocks with direct technical review after each module. Engineers on the team spend roughly 60% of their time on core mechanics and the rest on tooling and documentation.

Code review session covering social casino game RNG implementation
RNG Systems State Machines Probability Models

Location

Liverpool, UK — on-site with flexibility for remote blocks after the first 90 days.

Schedule

Workshop cycles run across 6-week sprints. Planning sessions happen every second Monday.

Team size

Currently 14 people across engineering, curriculum, and QA. Small enough that decisions move fast.

Open positions

3 ROLES

This role focuses on the probability and state logic that sits underneath slot and card mechanic workshops. You will be implementing RNG pipelines, verifying mathematical fairness, and writing the reference code participants study.

  • JavaScript / TypeScript
  • Probability Theory
  • State Machines
  • Canvas API
Implementing and documenting at least 2 new mechanic modules per sprint. Code review for workshop participants' submitted exercises. Collaborating with the mathematics lead on payout distribution tables and edge-case handling.

You will design and maintain the hands-on coding exercises that run across our programming and mathematics tracks. Existing materials cover around 120 hours of structured content — this role extends and refines that library.

  • Technical Writing
  • Game Math
  • HTML5 / CSS
  • Instructional Design
Modules that work without explanation. A participant should be able to read the brief, attempt the exercise, and check their answer against the reference implementation — all without needing a facilitator in the room. Clear failure cases with diagnostic hints matter more than polish.

Testing the reference implementations that participants compare their work against. Edge cases in social casino mechanics tend to be subtle — a 1% deviation in distribution can invalidate an entire module.

  • Statistical Testing
  • Browser Automation
  • Bug Reporting
  • JavaScript
Initial engagement runs for 3 months with a mutual option to extend. Deliverables are agreed per sprint rather than tracked by hours. Remote work is possible for this role from day one.

Recent activity — what is happening on the team

2 days ago
New mechanic module published Cascade reel module added to the slot mechanics track — covers 5 distinct drop patterns with test harness.
5 days ago
Intake review completed Spring cohort applications reviewed. 9 candidates moved to technical screening.
1 week ago
Mathematics track updated Expected value and variance chapters revised following participant feedback from the February workshop run.
2 weeks ago
Distribution bug resolved Edge case in the weighted symbol picker fixed — affected approximately 0.3% of simulated spins in the QA environment.
3 weeks ago
Office hours extended Liverpool office now open Tuesday through Saturday. Drop-in technical review available on Friday afternoons.